Month: April 2024

No Rest for the Wicked’s creative director has defended the idea of launching a game in early access following criticism of the game’s current state. Moon Studios, the studio behind Ori and the Blind Forest, just released its latest action RPG No Rest for the Wicked in early access on Steam, and despite positive reception,
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Microsoft has announced its third quarter earnings for the period ending March 31, 2024, noting a 62% revenue increase in Xbox content and services. As part of the More Personal Computing sector, Microsoft said the increase was driven by 61 points of net impact from the Activision acquisition. Thanks to the latter, revenue for the
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Manor Lords is obviously this week’s big survival-citybuilder game release, but I suspect Diluvian Winds is more my pace. It’s a “relaxing management game” about building a town for anthropomorphic animals around the foot of a lighthouse, although exactly how relaxing will depend on your ability to prepare for tsunamis and other weather emergencies which
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Developer Trialforge Studio and publisher Tate Multimedia revealed Deathbound, a new Soulslike with a unique class-based twist, last August. At the time, PC was its only platform but now, Game Informer can exclusively reveal Deathbound will also come to PlayStation 5 and Xbox Series X/S day-in-date with PC later this year.  As we learned with Deathbound’s reveal
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Maze Theory and Saltwater Games have launched PSVR title Doctor Who: The Edge of Time on PSVR2. A new mysterious enemy threatens to tear apart the universe and only you can stop them! Armed with the Sonic Screwdriver, players will solve mind-bending puzzles, grapple with iconic monsters, and encounter new horizons in a quest to
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Stellar Blade releases on Friday, and the critical reception seems mostly positive so far. Director and Shift Up CEO Hyung-Tae Kim recently discussed the game’s inspirations, costume design, comparisons between Eve and Bayonetta, and more. Stellar Blade director talks costumes Kim discussed Stellar Blade’s costumes at length during a recent interview with Game Informer. He
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