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The brand new Chill Season 2022 is coming to Splatoon 3 and it appears to be a hefty update with new weapons, two new multiplayer stages, a new Salmon Sun stage, new catalogues, new clothing and gear for your inkling or octoling etc. The Splatoon 3 Chill Season 2022 will bring the game to Version 2.0.0 and the changes are extensive as you can see from the very lengthy patch notes which we have included for you down below. The new update will go live 30th November at 4pm PT / 12am 31st November UK time.
Ver. 2.0.0
Added Features, Feature Improvements, and Adjustments
Season and Catalog Changes
- On November 30th, 2022 at 4:00 PM PST, data relating to the Chill Season 2022 will be added to the game. This includes:
- A new catalog, and with it the new gear, titles, Splashtags, decorations, stickers, and emotes included therein.
- About 50 new items added to store product lineups.
- Two new battle stages: Brinewater Springs and Flounder Heights.
- A new Salmon Run stage: Marooner’s Bay.
- Three new main-weapon types.
- Ten new sets of existing main weapons paired with different sub and special weapons.
- Thirteen new Tableturf Battle cards.
- The ability to look at the content of your catalog has been added.
- Players can check their catalogs by opening the main menu with the X Button, going to the Status tab, and selecting Catalog.
Changes to Multiplayer
- Specifications for some main weapons have changed.Main WeaponChange DetailsTri-Stringer
- The size of terrain area inked by falling spray has been increased.
- The number of spray droplets generated when firing a distantly aimed shot has been increased.
Splatana Wiper
- The width of the ink launched by horizontal slashes has been increased by about 27%.
- The size of terrain area inked by falling spray has been increased, and it is easier to connect ink in an uninterrupted straight line.
- Specifications for some sub weapons have changed.Sub-WeaponChange DetailsAngle Shooter
- Initial velocity is about 20% faster, and flight range has been extended.
- Specifications for some special weapons have changed.Special WeaponChange DetailsZipcaster
- Ink consumption when using a main weapon while the Zipcaster is active has been decreased to about 67% of previous.
Ink Vac
- Damage of the return shot has been increased from 120.0 to 220.0.
- This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.
Reefslider
- Damage from the rush attack and from being caught up in the explosion at short range has been increased from 180.0 to 220.0.
- This change is intended to increase the damage done to Big Bubbler and Rainmaker shields and to allow players to defeat opponents armored due to Squid Roll or Squid Surge.
Tenta Missiles
- After launch is confirmed, the special gauge will now slowly decrease, and the special gauge will not be able to begin charging again until the gauge has completely drained from the previous use.
- Points required for some weapon specials have been changed.WeaponBeforeAfterAerospray MG200190N-ZAP ‘85200190Splattershot Pro200190Jet Squelcher200190H-3 Nozzlenose200190E-liter 4K200210E-liter 4K Scope200210
- The terrain of some stages has been changed.StageChange DetailsUndertow Spillway
- Changed some parts of the Turf War mode terrain.
- Deleted part of the terrain on the left-hand side when looking from the player start areas.
- Added ramps to allow for invading opponent areas.
- Changed some parts of the Turf War mode terrain.
- The sound effect when hitting an opponent with a charger’s nonpiercing shot is now easier to hear.
- The sound effects when the Splat Bomb, Torpedo, or Fizzy Bomb roll on the ground are now easier to hear.
- The direct-hit sound effects for when an Angle Shooter hits an opponent and when it hits another physical object are now different.
- The Angle Shooter’s direct-hit sound effect is now easier to hear from a distance.
- The sound effect when wielding the Trizooka is now harder for allies to hear and easier for opponents to hear.
- The sound effect when an opponent is charging a Booyah Bomb is now easier to hear.
- The flight and impact sound effects for a Booyah Bomb thrown by an opponent are now easier to hear.
Changes to X Battles
- X Battle, a new battle mode, has been added.
- X Battle is a battle mode where players of ranks S+0 and up can compete in battle for X Power.
- X Power is calculated separately for each battle mode like Splat Zones or Tower Control.
- Players battle until reaching three wins or three losses, whereupon X Power is gained or lost based on the results.
- The world is divided into two divisions in which X Battles are held to compete for the highest X Power: Takoroka Division, comprising Japan, Hong Kong, S. Korea, Australia, and New Zealand; and Tentatek Division, comprising the Americas and Europe.
- The division a player is affiliated with is determined the first time they play in an X Battle each season. Once this is determined, the division cannot be changed during that season.
- X Battles will become available to play on November 30th at the same time as Chill Season 2022 begins.
Changes to Ranked
- Added a feature allowing players to purposely reset their rank.
- This feature can only be used once per season by players of rank B or higher.
- What rank a player is reset to is determined automatically by their estimated ability based on their battles up to that point.
- Players can use this feature by opening up the Lobby menu, moving their cursors to Anarchy Battle, and pressing the ZL Button.
- Some values of the initial cost in Rank Points spent to enter an Anarchy Battle (Series) have increased.RankCost BeforeCost AfterA-100110A110120A+120130S150170S+0 and up160180
Changes to Salmon Run
- Data relating to the Big Run event has been added.
- Big Run is a phenomenon where mass numbers of Salmonids swim upstream once every few months.
- While a Big Run is happening, Salmon Run will be held specially on regular battle stages.
- When the Big Run has ended, different decorations will be awarded to players based on the Big Run results. This will be calculated based on the highest number of Golden Eggs collected in a single work shift across the entire player base.
- Added a feature to save and replay job scenarios.
- A job scenario is the collected overall data comprising elements of a single job shift like stage, weapon array, appearing Salmonids, and special events.
- Players can save job scenarios from the Recent Jobs screen at the Grizzco terminal.
- Players can reproduce a scenario and attempt it as many times as they like by creating a Private Job room, then pressing the ZL Button to select a scenario.
- Job scenarios can be shared with other players via the code issued when the scenario is saved.Note: By entering a code at the Grizzco terminal, you can also download and save other players’ scenarios.
- When a new update is released, job scenarios from previous versions may become unable to be used.
- The conditions for using the Reset Rank feature have been changed to being above Go-Getter 40.
- When a player with a rank higher than Eggsecutive VP 100 uses the Reset Rank feature, they are not reset all at once to rank value 40. They will be reset in stages of 100 points at a time.
- When the stage changes, rank will be reset to Eggsecutive VP 40 as it has been before now.
- Some Boss Salmonid abilities have been changed.Boss SalmonidChange DetailsBig Shot
- Movement speed is now about 30% slower than before.
- In addition to lowering the Big Shot’s attack frequency, this also lengthens the amount of time it spends walking on land, increasing the players’ window of opportunity to attack.
- The animation played as the Big Shot’s shot comes flying in will be shown for longer than before, making it easier to determine where the shot was fired from.
- Movement speed is now about 30% slower than before.
- The performance of some special weapons has been changed.Special WeaponChange DetailsKiller Wail 5.1
- Increased the precision with which it tracks Boss Salmonids.
- Damage dealt increased by about 25%.
Triple Inkstrike
- The guide devices will now trigger when touched by a Salmonid.
- Damage dealt increased by about 25%.
Inkjet
- Player will no longer be a target for most Salmonid attacks when returning to their position after the use period has ended.
Booyah Bomb
- Player will no longer be a target for most Salmonid attacks while charging up the Booyah Bomb.
- The number of Boss Salmonids that can appear at once has been capped at 15.
- When defeating Boss Salmonids at a regular pace, even at high hazard levels, players will not reach this limit. This change was made because, in cases where players are chased down by bosses they cannot splat, the appearance of too many bosses can slow the game down and make it more difficult than necessary to get things back under control.
Changes to Splatfests
- Tricolor Battles have been modified so that all players can play on the attacking or defending team regardless of the halftime results.
- Players can join by themselves or in a pair with a friend. When playing by themselves, they will be paired with another solo player, same as before.
- A group of eight will be created from four pairs, and a 2 vs. 4 vs. 2 Tricolor Battle will commence.
- Players do not know whether they will be on an attacking team or the defending team until the battle begins.
- Players have a fifty-fifty chance of being on an attacking team or the defending team, regardless of their Splatfest-team affiliation.
- Depending on population ratios for Splatfest teams, there may be Tricolor Battles where all eight players are on the same Splatfest team. In these cases, Clout will not be calculated.
- Clout earned in Tricolor Battles will now be calculated in the Final Results, and the points awarded for each category have been adjusted.
- Part of the way Clout is calculated for Tricolor Battles has changed.
- Increased the victory bonus for the defending team.
- When the team in first place at halftime is the defending team and the attacking teams are from the second- or third-place teams, 1.5 times more Clout will be awarded for a victory.
- When you win a 10x, 100x, or 333x Battle, it will be shown at your Pledge Box.
- After winning a 100x or 333x Battle, you can board your team’s float from your Pledge Box to take commemorative pictures.
Changes to Lockers
- T-shirt gear items can now be folded for storage by pressing the L Stick while placing the shirt.
- When pressing B to cancel placement, the locker will now return to the immediately previous state before you grabbed anything.
Other Changes
- Players can now enter Photo Mode from Recon Mode.
- Players can use Photo Mode not only by themselves but also when entering Recon Mode with multiple people by way of Private Battles.
- When walking a stage in recon by oneself, a player can call an amiibo to take pictures with.
- Added a feature to temporarily use a different player name than usual when playing Private Battles over the internet.
- The idea is, for one example, to be able to add a team name into one’s player name, only in Private Battles.
- When creating or joining a group for a Private Battle, you can temporarily set a different name by pressing the L Button.
- The song title and artist of the background music will now be shown at the beginning of battle.
- In the Equip screen, when a player has a lot of weapons or gear, it will now be clear what page of items is being shown.
- In the Equip screen, when sorting by gear ability, abilities that do not exist on the items being sorted will no longer appear as sorting options.
- Added a feature for listening again to Sheldon’s weapon explanations in Ammo Knights.
- Players can use this feature by putting their cursor over the weapon they want to hear the explanation for again and pressing the ZR Button.
- Added a badge related to using the Shell-Out Machine.
- Previous usage up to this point is counted toward badge progress.
This update focuses on adding data and new features relating to Chill Season 2022, adjustments to battles and Salmon Run, and changes to Tricolor Battles.
For battles, besides an adjustment to reducing attack frequency for the battle style of repeatedly firing Tenta Missiles from afar, we also focused on updates to increase some weapons’ ease of use.
For Salmon Run, in addition to lowering the Big Shot’s attack frequency and giving players more chance to damage it by lowering its movement speed, we implemented changes to improve factors that made some special weapons difficult to use.
For Splatfests, as announced in the previous update, we made significant changes to the Tricolor Battle mode.
In addition to this are various added features and improvements large and small and bug fixes.
Our next update is planned for the middle of Chill Season 2022 and should focus on balance adjustments upon analysis of data from the newly added weapons.
Bug Fixes
Fixes to Player Controls
- Fixed an issue where standing on the edge of a sponge of the opponents’ color and jumping would let players do a jump of the same height as the regular ground.
- Fixed an issue where a player being moved involuntarily by things like a Splash Wall or a Salmonid’s attack would cause them to not be shown in the proper position on another player’s screen.
- Fixed an issue where players going into swim form on thin floors could allow some attacks to damage them from the opposite side of the terrain.
- Fixed an issue where swimming on a wall and quickly doing a Squid Surge would allow the player to jump higher than intended when wearing gear with a lot of Intensify Action abilities.
- Fixed an issue where doing a Super Jump onto a sponge would cause the player to land in midair.
- Fixed an issue with shooters, blasters, dualies, and the Crab Tank’s ZR Button shots where aiming above or below horizontal while firing would cause the shots’ left-right scatter to be less than intended.
- Fixed an issue where a player with a roller would not be bounced backward when their roller’s ground-rolling attack hit but did not splat an opponent.
- Fixed an issue where the sound effect of a player using a roller, brush, or slosher could be triggered twice on other players’ screens.
- Fixed an issue where the sound effect of a player doing a dualie Dodge Roll could be triggered twice on other players’ screens.
- Fixed an issue with the Bloblobber where lobbing blobs while touching certain terrain or while inputting certain controls could cause some of the blobs not to be lobbed correctly.
- Fixed an issue where performing a dualie Dodge Roll immediately after landing from a Super Jump could result in the roll’s trajectory looking different to other players than that of the actual roll.
- Fixed an issue where using a sub weapon after doing a Squid Roll from a wall or a Squid Surge while having a brella equipped would cause the brella to be shown in an unnatural position.
- Fixed an issue when firing a stringer while in close contact with a metal grate where the stringer’s shots would be obstructed by the grate.
- Fixed an issue with splatanas’ horizontal slashes where there was a difference in the vertical position of the collision detection between the center and the edges, and they did not align with the visual appearance.
- Fixed an issue where pressing the ZL Button while preparing a charged slash with a splatana, then releasing the ZR Button before going into swim form would result in a horizontal slash instead of a charged slash.
- Fixed an issue where a player who activated the Zipcaster while holding the R Button and then immediately releasing R would result in a sub weapon being used despite the Zipcaster being in use, making the time of the Zipcaster’s continuous use shorter.
- Fixed an issue where the Reefslider’s explosion animation would not be triggered on a player’s screen when another player used the Reefslider.
- Fixed an issue where attacking the starting point of an inkrail with the Ultra Stamp would cause the game to slow down.
- Fixed an issue where, when splatted while trying to charge the Rainmaker, the next time the player picks up the Rainmaker, it would fire a shot regardless of whether they were pressing the ZR Button or not.
Fixes to Multiplayer
- Fixed an issue when using the directional buttons to pick a teammate to Super Jump to from the map where the target teammate would switch if even just a slight diagonal was input.
- Fixed an issue where hitting the edge of a Splash Wall or brella shield with a blaster shot would deal damage to a player on the opposite side.
- Fixed an issue when holding the ZR Button to roll ink along the ground with a roller where it would deal damage to a player behind a brella shield.
- Fixed an issue when breaking an opponent’s brella shield while inking the ground with the ZR Button with a brush or roller where the player using the brush or roller would not be knocked back.
- Fixed an issue where the Sloshing Machine’s spirals would deal damage to opponents on the opposite side of thin terrain.
- Fixed an issue where an opponent’s bomb touching a brella shield at the same moment the brella closed would cause the brella not to take damage.
- Fixed an issue where splatanas’ melee attacks could deal damage to an opponent on the other side of thin terrain.
- Fixed issues where placing a Splash Wall at certain locations could cause it to move to a slightly different position, float above the terrain, or disappear instantly.
- Fixed an issue where a thrown Splash Wall or Wave Breaker would disappear if it touched an ally’s Crab Tank before being set up.
- Fixed an issue where a Big Bubbler’s drone device being touched by a Wave Breaker’s wave would cause an animation looking like the drone was taking damage, despite not actually taking any damage.
- Adjusted the color of the Reefslider’s attack-area indicator to fix an issue where certain ink-color combinations made it easy to be mistaken for the enemy team’s color.
- Fixed an issue where Tenta Missiles passing within inches of terrain before impact would cause the impact predicter’s position to be shown in a different position than the actual impact.
- Fixed an issue with sending Booyah! to charge a Booyah Bomb where pressing the button quickly could exceed the intended limit and charge the bomb rapidly.
- Fixed an issue when charging a Booyah Bomb where power would charge at the instant an ally pressed Booyah! and made it so that power is charged when the light animation sent from the ally is sucked into the bomb.
- Fixed an issue where a thrown Ultra Stamp would disappear if touched by an opponent’s Booyah Bomb blast wave.
- Fixed an issue where the Ultra Stamp’s collision detection would remain on the spot for a short while after the effect had ended.
- Fixed an issue in the Splat Zones mode where the determination for the award “#1 Splat Zone Inker” was not being done correctly, resulting in the award being shown as though it had been obtained despite the player not actually being number one.
- Fixed an issue in the Rainmaker mode where, when there is an enemy Splash Wall on top of the checkpoint, the Rainmaker wouldn’t be placed on the checkpoint even though the animation was played.
- Fixed an issue in the Rainmaker mode where a player could earn the Record-Score Setter award even in cases where they headed for the opponents’ goal without the checkpoint having been broken through.
- Fixed an issue in the Rainmaker mode when, in overtime, a checkpoint breakthrough and taking the lead happens at the same time, where if the player holding the Rainmaker is splatted by an opponent at the same instant they take the lead, the match would continue instead of end.
- Fixed an issue in the Rainmaker mode where if a teammate picked up the Rainmaker immediately after throwing a Tacticooler, the Rainmaker icon would be shown at the Tacticooler’s position.
- Fixed an issue in the Eeltail Alley stage in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in the Eeltail Alley in Tower Control, Clam Blitz, and Rainmaker modes where the underside of certain terrain could be inked to fill the special gauge.
- Fixed an issue in the Undertow Spillway stage where certain walls, when inked by a bomb’s explosion, would be inked in locations that differed from the explosion.
- Fixed an issue in Undertow Spillway where players standing on the glass floor could be damaged from the other side.
- Fixed an issue in Undertow Spillway in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in Mincemeat Metalworks in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in Hagglefish Market in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in Hagglefish Market in Clam Blitz mode where clam placements at the start of battle were not symmetrical.
- Fixed an issue in Hammerhead Bridge where parts of players could clip into certain terrain.
- Fixed an issue in Hammerhead Bridge in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in Museum d’Alfonsino where inking on top of the central spinning floor would cause points to increase by double.
- Fixed an issue in Museum d’Alfonsino in Rainmaker mode where doing a Squid Surge on certain height differences would cause the count to go up as though you had climbed that distance despite not actually having been able to climb it.
- Fixed an issue in Mahi-Mahi Resort where Tenta Missiles’ impact-area predictor indicators would disappear when the water level changed.
- Fixed an issue in Mahi-Mahi Resort where players on top of certain platforms could be damaged from the other side.
- Fixed an issue in Mahi-Mahi Resort where walls at certain locations had a few parts that could not be inked.
- Fixed an issue in Mahi-Mahi Resort in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in MakoMart in Rainmaker mode where the DON’T RETREAT! warning would be shown at a shorter distance than intended.
- Fixed an issue in Inkblot Art Academy where players could jump to boards outside the stage.
- Fixed an issue in Wahoo World where a certain location near the starting point would not allow players to swim even if it looked like it had been inked.
- Fixed an issue in Wahoo World where the top of a certain pillar was treated as being outside the stage.
- Fixed an issue in Wahoo World where using a Booyah Bomb in a certain place could cause players to be pushed into certain terrain by a revolving element.
- Fixed an issue in Wahoo World in Rainmaker mode where jumping toward a certain different-height location could result in progress being counted as though the player had ascended it despite their not actually having done so.
Fixes to Salmon Run
- Fixed an issue where another player’s Golden Egg was not being displayed when they were in swim form.
- Fixed an issue where it could look to other players as though a player had a different weapon equipped than they actually did.
- Fixed an issue where, immediately before the Xtrawave begins, players could use up their special abilities left over from Wave 3.
- Fixed an issue when making a room with friends where, when the player that joined later pressed “Ready!” the player that made the room would leave it, and the game would be put in a state of being unable to progress.
- Fixed an issue where the number of eggs collected for each wave as shown on the screen for job results was not being properly displayed in certain languages.
- Fixed an issue with wipers where a horizontal slash’s melee attack would not deal damage to an enemy in contact with the player.
- Fixed an issue where wipers could deal damage to Scrappers from the front.
- Fixed an issue where a communications error would occur when hitting a Scrapper or a Gusher with multiple shots at the same time from a Grizzco Stringer.
- Fixed an issue where explosions from the Reefslider or Splat Bombs could not deal damage to a Big Shot or a Cohock.
- Fixed an issue where using the Inkjet right before the water rises would result in returning to a point beneath the water at the end of the jet-pack effect.
- Made it so that if a player with a Golden Egg goes into swim form, the egg they have will show while using the Inkjet.
- Implemented measures to prevent Snatchers from entering into terrain after collecting Golden Eggs.
- Fixed an issue when a Steelhead is destroyed at the moment its bomb is thrown where the bomb would still be thrown despite the Steelhead’s defeat.
- Fixed an issue where, when a Steelhead threw its bomb, a player in a location that a bomb was previously thrown to would be pushed out.
- Fixed an issue where a Flyfish would suddenly close its container when the other container was destroyed.
- Fixed an issue when a Flyfish’s container is destroyed immediately after its first missile is fired where the marker around players that shows they’re being targeted would not be shown.
- Fixed an issue where the Steel Eel would target the closest player by measuring in direct lines, ignoring its movement route.
- Fixed an issue when multiple Steel Eels have appeared where they would target the same player even though there were other players that could be targeted.
- Fixed an issue where players could damage a Drizzler while it was covered by its umbrella.
- Fixed an issue where the Golden Eggs that appeared when a Slammin’ Lid was defeated would appear in midair.
- Fixed an issue where the Golden Eggs that appeared when a Slammin’ Lid was defeated would appear on top of the egg basket.
- Fixed an issue where the Lesser Salmonids that appeared from the Slammin’ Lid would attack before landing on the ground.
- Implemented measures to make clipping happen less frequently in response to the issue where Grillers would clip into terrain and deal damage to players standing on top of higher elevations.
- Fixed issues in the Goldie Seeking event where players could get an extreme number of eggs or be unable to obtain eggs when damaging the Goldie.
- Fixed an issue where eggs sucked up by the Mothership were still being counted as collected eggs on the Grizzco terminal and SplatNet 3.
- Fixed an issue in Sockeye Station where the game could slow down when swimming on certain walls.
- Fixed an issue in Sockeye Station where, when throwing a Splat Bomb at a certain location, it would remain there without exploding for a long while.
- Made it so that players cannot stand on top of the switchboards installed in the walls.
Fixes to Story Mode
- Fixed an issue with Alterna Site 4’s boss stage where players would clip through terrain in rare cases and get a loss.
- Fixed an issue with Alterna Site 6 Stage 1 where enemies would not appear if the player took a certain route.
- Fixed an issue with Alterna Site 6’s boss stage where players could clip through the terrain in rare cases and get a loss.
- Implemented measures to prevent the game from crashing when playing on stages with Octoling enemies for a long time.
Fixes to Splatfests
- Fixed an issue in Splatfest Turf War battles when using the Color Lock option where the ink-color combination would not turn to yellow and blue.
- Fixed an issue where the game would crash at the end of a Splatfest Battle during the time period when Tricolor Battles would trigger.
- Fixed an issue where changes to Splatfest Power immediately after starting a Splatfest Battle (Pro) would be too small.
Other Fixes
- Fixed an issue where Hotlantis’s product lineup would change when the player’s catalog level went up and the player received their reward.
- Fixed an issue where, after opening your friends list in the lobby or Grizzco and immediately switching to the Shoal, rooms created by nearby players would not be shown correctly.
- Fixed an issue when trying to place a decoration against the inner wall of the locker where it would be judged as being outside the locker and its placement deleted.
- Fixed an issue when placing a decoration in your locker where using the cancel option at a certain moment could result in the item being placed at an unnatural angle or placed in a position without enough space.
- Fixed an issue when ordering gear from other players where “Already Ordered” would show erroneously when ordering gear from the same slot on the same player as a previously ordered item, even if the new item was different.
- Fixed an issue where, when leaving gear ordered through Murch unpurchased and trying to order a different item the next day, the order list would be the same as it was on the previous day.
- Fixed an issue with battling while using the “Primary Gear Abilities Only” option in private matches where it could appear on the results screen as though secondary gear abilities had been active.
- Fixed an issue when viewing a battle replay on Mahi-Mahi Resort where the inking of the ground would not be reproduced correctly.
- Fixed an issue in some languages where title options were not properly being displayed in alphabetical order.
- Fixed an issue that allowed players to have more gear ability chunks than the intended maximum of 999.
- Fixed an issue that allowed players to have more card bits than the intended maximum of 999.
Ver. 1.2.1 (Released October 27, 2022)
Fixes to Multiplayer
- Fixed an issue in Rainmaker that caused the player who placed the Rainmaker on a checkpoint to appear motionless to other players.
- Fixed an issue in Rainmaker where the goal distance count would go to 1 even when the Rainmaker had not reached the goal.
- Fixed an issue where, if you got on an inkrail while using the Inkjet or Zipcaster, allies Super Jumping towards you would land at the start point of the inkrail instead of the intended location.
Note: Battle replays are compatible with Ver. 1.2.0 but are not compatible with Ver. 1.1.2 and before.
Ver. 1.2.0 (Released October 25, 2022)
Changes and Feature Improvements
Changes to amiibo
- Added support for the Inkling (Yellow), Octoling (Blue), and Smallfry amiibo.
Changes to Communication
- Made improvements to data transfer between players.
- On average, data will be transferred about .05 seconds more quickly than before.
- Users can expect to see a reduction in the time it takes from a player being dealt damage to them being defeated, the time it takes from touching a Golden Egg to actually picking it up, and other similar actions.
- These improvements cannot fully compensate for a slow or unreliable internet connection.
Changes to Multiplayer
- Specifications for some of the sub weapons have been changed.Sub-Weapon NameChange
- Fizzy Bomb
- Increased the time it takes for ink to start recovering after using a Fizzy Bomb by about .25 seconds.
- Points required for some weapon specials have been changed.Weapon NameBeforeAfterFlingza Roller200210Sloshing Machine200210REEF-LUX 450200210
Changes to Splatfest
- Made it so that when players from each team appear during Open and Pro Splatfest Battles, each team’s affiliation is also displayed, making it easy to know which Splatfest team they’re on.
- Made it possible to report “Fresh!” hand-drawn pictures that appear in the sky above Splatsville during a Splatfest.
Other Changes
- Information like the name of the current mode and progress through a challenge will now be displayed when opening the lobby menu during matchmaking in the lobby or Grizzco.
- When playing alone, immediately after choosing “Keep Going” or “Change Gear, Then Go!” the player can now use the – Button in the lobby or Grizzco to cancel matchmaking, depending on the game mode selected.
- In the lobby or Grizzco, when the player can select “OK!” or “Yeah” when joining a friend, a sound effect will now play and the controller will vibrate to notify the player.
- Improved the efficiency of matchmaking for Anarchy Battles (Open), Anarchy Battles (Series), Splatfest Battles (Open), and Tricolor Attack.
- These changes mean that a pair of players joining an Anarchy Battle (Open) or Splatfest Battle (Open) can expect shorter wait times.
- When reading amiibo with a Freshest Fit saved on the equip screen, there will now be an exclamation point where “Freshest Fit” is displayed on the bottom right of the screen.
This update focuses on adjusting some weapons, improving several features, and fixing bugs that relate to battles.
We’ve implemented several adjustments to curtail to a certain extent the style of play where the player stays far removed from the action and continually uses sub weapons or special weapons. This patch prioritizes bug fixes, and other adjustments to weapons will continue in the next update.
In addition, we’ve reduced the amount of time matchmaking takes for certain modes, reduced battle latency, and made small convenience improvements to the lobby and more.
The next update will focus on new features for the season beginning in December, weapon balance changes, and changes to the Splatfest Tricolor Attack mode. It is scheduled to be released at the end of the current season.
Bug Fixes
Fixes to Player Controls
- Fixed an issue where, when another player’s movements were unable to be reproduced smoothly due to the terrain, a process to instantaneously move them would not run, causing them to stay in their displaced position for a long time.
- Fixed an issue where Super Jumping to a distant location and attacking just before landing would cause shots to travel farther than intended.
- Fixed an issue where the gear ability Ink Saver (Main) was not being activated when using brushes and holding ZR to ink while moving.
- Fixed an issue that was making it easier to interrupt the player’s attack and turn back into swim form when repeatedly pressing ZR to attack while holding ZL when using brushes or sloshers.
- Changed the player’s pose when they attack right after a Squid Surge or a Squid Roll away from a wall while having a charger or stringer equipped so that the direction they are facing and the direction the shot actually travels are not as different.
- Fixed an issue where, when aiming a charger with a scope attached while pressed up against an obstacle, obstacles would become transparent in some cases when they shouldn’t be.
- Fixed an issue with sloshers where the weapon-use sound effect would not be played correctly when attacking immediately after “Low ink!” is shown.
- Fixed an issue with the Bloblobber where some of the blobs would not be lobbed when used while submerged and aiming upward.
- Fixed an issue with the Ballpoint Splatling when firing at long range where the variation of the speed of the ink fired was greater than intended.
- Fixed an issue when firing the Glooga Dualies and Dodge Rolling repeatedly where low-damage shots would be fired at the moment of the second slide.
- Fixed an issue with the Tenta Brella where its launched umbrella’s hit detection was farther forward than intended, bringing it closer to the position it had in Splatoon 2.
- Fixed an issue with splatanas where the width inked would be larger than intended depending on the number of swings.
- Fixed an issue where certain control inputs with the Splatana Stamper would cause horizontal slashes to be repeated faster than intended.
- Fixed an issue with moving long distances with the Zipcaster where certain inputs could allow the player to use their main weapon even while moving.
Fixes to Multiplayer
- Fixed an issue where inking certain terrain with a bomb or the Rainmaker explosion would award more points than intended.
- Fixed an issue where inking the walls of some objects in a stage would charge the special gauge.
- Fixed an issue where some objects in a stage would not be applied toward inked area in Turf War battles.
- Fixed an issue where blaster shots would produce the same shock wave as a midair explosion when hitting a Tacticooler or Ultra Stamp.
- Fixed an issue where rollers would ink surfaces they weren’t touching when rolling in a way that clips into certain terrain.
- Fixed an issue where the Sloshing Machine’s spiral would deal damage when hitting an opponent on the other side of thin terrain even though they were hidden by the terrain.
- Fixed an issue where the Sloshing Machine’s spiral would deal damage when hitting an opponent inside an Ink Vac’s vacuum area despite the opponent being entirely inside the area.
- Fixed an issue where a bomb would remain in its location when hitting a brella at the moment it closes, regardless of damage dealt to the umbrella.
- Fixed an issue where using a splatana when in close contact with the Tower Control tower would cause the ink to disappear when it hit the tower.
- Fixed an issue where Burst Bombs would disappear without activating when hitting certain terrain.
- Fixed an issue where a Point Sensor or Toxic Mist would disappear without activating when hitting certain terrain or an Ultra Stamp.
- Fixed an issue where a Splash Wall would immediately disappear if placed in a certain location.
- Fixed an issue on some stages where a Booyah Bomb’s blast would not ink the ground correctly.
- Fixed an issue where the Ultra Stamp would not block enemy bombs’ blast waves.
- Fixed an issue where the Ultra Stamp would not block fully charged shots from a charger.
- Fixed an issue with the Ultra Stamp’s repeated stamping attack where there would be moments in which direct attacks could not deal damage to the opponent.
- Fixed an issue that would prevent the Ultra Stamp’s repeated stamping attack from properly inking the ground.
- Fixed an issue that allowed the Ultra Stamp’s repeated stamping attack to deal damage to enemies on the other side of thin walls.
- Fixed an issue where the Ultra Stamp’s midair spinning attack could not deal damage to opponents on the ground.
- Fixed an issue that allowed the Ultra Stamp’s midair spinning attack to deal damage to enemies on the other side of thin walls.
- Fixed an issue where hitting terrain at the instant the Ultra Stamp is thrown would cause an explosion in a different location than where it hit.
- Fixed an issue where the Ultra Stamp’s throw attack, when aimed at an opponent on iron grating, would deal direct damage even if hitting from the back side.
- Fixed an issue where hitting an enemy on the other side of a thin wall with the Trizooka would deal damage to them even though they were hidden by terrain.
- Fixed an issue with the Killer Wail 5.1 where the megaphone targeting a locked-on opponent who was splatted during its active period would move.
- Fixed an issue with the Wave Breaker where its waves would not be visible if placed in a location with a height difference, even in the area of effect.
- Fixed an issue with the Wave Breaker where it would not activate when placed on terrain at a certain angle, rather than catching and falling.
- Fixed an issue where placing a Wave Breaker overlapping an opponent’s Splash Wall would cause the Wave Breaker to disappear on the opponent’s screen.
- Fixed an issue where a Tacticooler activating at the same moment a previously placed Tacticooler disappears would cause both to disappear.
- Fixed an issue where the appearance of a placed Tacticooler that inclines at an angle due to moving terrain would differ from its collision detection.
- Fixed an issue where, when a player is splatted directly before a Tacticooler’s effect runs out, the special-gauge reduction would remain normal even though the player still has a shortened respawn time.
- Implemented measures to prevent players clipping into terrain when a Tacticooler is placed in certain corners.
- Fixed an issue where the gear ability Comeback was also activating for respawns from the player falling off the stage or into water.
- Fixed an issue in Splat Zones mode where the borderlines of the zones were difficult to see on certain stages.
- Adjusted Rainmaker so that if the player is splatted right at the moment they place the Rainmaker at the goal, the count will be at 1.
- Fixed an issue with overtime in Rainmaker where an announcement about taking the lead that differs from the actual results would be shown when the Rainmaker is dropped at the moment a team takes the lead.
- Fixed an issue in Rainmaker where the tops of signboards that show areas the Rainmaker is restricted from entering would block ink shots.
- Fixed an issue in Rainmaker where a player would get the Rainmaker at the instant its barrier is broken if the Rainmaker was returned to the center just as someone was trying to touch it.
- Fixed an issue in Clam Blitz where a Tacticooler placed on top of the clam basket would disappear.
- Fixed an issue in Clam Blitz where overtime would be entered when the time limit is reached even if the team with the lower score has no existing power clams.
- Fixed an issue in the Scorch Gorge stage in Turf War, Splat Zone and Clam Blitz battles where squeezing into the gap between certain terrain would cause the player to enter into the terrain.
- Removed the box on top of the grating in the Undertow Spillway stage in Splat Zones because of an issue where attacks would pass between the box and the terrain despite looking like it blocked attacks from below.
- Fixed an issue in Mincemeat Metalworks where part of a player’s model would clip into certain terrain.
- Fixed an issue in Mincemeat Metalworks where players could unintentionally climb on top of certain terrain at the edge of the stage.
- Fixed an issue in Hagglefish Market where the position of the box placed on the metal grate near the starting point was displaced from the grate.
- In the Hagglefish Market stage in Tower Control mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.
- Fixed an issue in Inkblot Art Academy where a Wave Breaker placed along a certain wall would break immediately after being placed.
- In the Inkblot Art Academy stage in Tower Control mode, slightly adjusted the route of the tower and fixed an issue where the player would become unable to move on top of the small gap between the tower and terrain.
- Fixed an issue in the Mahi-Mahi Resort stage in Tower Control mode where an area impassable to players would appear midair when the water level dropped.
- Fixed an issue in the Mahi-Mahi Resort stage in Rainmaker mode where in certain locations the score count would not change as intended.
- Fixed an issue in Sturgeon Shipyard where part of the back of the drawbridges was able to be inked.
- Fixed an issue in Sturgeon Shipyard where players were able to get on top of a pipe outside the stage boundaries.
- Fixed an issue in Sturgeon Shipyard where, when using the Zipcaster from the lower part of the stage, players could pass through certain terrain and come out on the stage’s surface.
- Fixed an issue in the Sturgeon Shipyard stage in Tower Control mode where players could be pushed inside terrain by the tower.
- Fixed an issue in the Sturgeon Shipyard stage in Rainmaker mode where certain off-limits locations were accessible to the Rainmaker.
- Fixed an issue in the Sturgeon Shipyard stage in Rainmaker mode where the score count would not change as intended in certain locations.
- Fixed an issue in the Sturgeon Shipyard stage in Tricolor Battle mode where a box placed on a metal grate had no collision detection at its bottom surface, which allowed things like ink shots to pass through.
- Fixed an issue in Museum d’Alfonsino where the thin legs of the bronze statues would block ink, contrary to their appearance.
- Fixed an issue in Museum d’Alfonsino where the top of the revolving doors was treated as outside the stage.
- Fixed an issue in Museum d’Alfonsino where shots would penetrate some of the terrain outside the stage.
- Fixed an issue in Museum d’Alfonsino where players would be unable to swim on the walls of the rotating doors despite it looking like they had been inked.
- Fixed an issue in the Museum d’Alfonsino stage in Rainmaker mode where players were not able to ink part of the terrain.
- Fixed an issue in the Museum d’Alfonsino stage in Rainmaker and Clam Blitz modes where players were able to climb on top of the revolving doors.
- Fixed an issue in the Museum d’Alfonsino stage in Clam Blitz mode where some of the clams that spawn in the middle of the stage would not be shown on the turf map despite the ground beneath them being inked.
- Fixed an issue in MakoMart where players could stand on top of the surrounding fence outside the stage.
- In the MakoMart stage in Splat Zones, Tower Control, and Clam Blitz modes, adjusted the Squid Spawn beginning positions and fixed an issue where part of the ceiling would be displayed on-screen.
- Fixed an issue in Wahoo World where trying to Super Jump to certain locations would result in landing in a slightly displaced position.
- Fixed an issue in the Wahoo World stage in Tower Control mode where certain objects would appear inkable on the map even though they are not.
Fixes to Salmon Run
- Fixed an issue where player hit boxes in life-ring form were smaller than intended.
- Fixed an issue where multiple arrows would appear within the screen if the same player signaled “Help!” or “This way!” repeatedly and made it so that there will only be one arrow from a single player.
- Fixed an issue where a launched umbrella would have a large rebound when making contact near a Salmonid’s head.
- Fixed an issue where game movements would slow down if a player used a jet pack to reach the top of the egg basket.
- Fixed an issue where bombs thrown into a Flyfish’s weak point would then come out.
- Fixed an issue where a player attacked by Maws near the water or certain terrain would be blown far into the air.
- Fixed an issue where a player that touched the side surface of Maws during its attack would be splatted.
- Fixed an issue where the player’s respawn point would be in midair and leave them unable to return to the stage. This could happen when jumping into the water from the top of a Fish Stick just before it disappears.
- Fixed an issue where players could avoid taking damage by jumping when a Flipper-Flopper attacked, regardless of whether they were in the attack area or not.
- Fixed an issue where a Slammin’ Lid may have become unable to move if it touched a Fish Stick.
- Fixed an issue where a player riding on a Slammin’ Lid would rarely be launched far away.
- Fixed an issue where a player would be pushed into stage terrain when attacked by a Cohozuna.
- Fixed an issue where players could avoid taking damage by jumping when a Cohozuna did its jump attack, regardless of whether they were in the attack area or not.
- Made it so that Cohozunas will not attempt to do jump attacks against players on top of a Fish Stick.
- Fixed an issue in the Cohock Charge event where players were unable to mount the cannons.
- Fixed an issue in the Goldie Seeking event where a launched umbrella wouldn’t activate a gusher it touched.
- Fixed an issue in the Griller event where the Griller’s red laser sight wouldn’t be shown if a player was resurrected by a bomb at the last second before a crew wipe.
- Fixed an issue in the Mudmouth Eruptions event where players would clip into a Mudmouth right after it spawned and be splatted.
- Fixed an issue in the Giant Tornado event when playing in a bad communications environment where a box containing Golden Eggs wouldn’t appear or be positioned as intended.
- Fixed an issue where players would not be able to get their special badge upon arriving at an Xtrawave at MAX hazard level.
- Fixed an issue where players would not be able to receive Grizzco Points correctly when the shift schedule was updated while playing a job.
- Fixed an issue with reporting a player from the Grizzco terminal where their number of delivery assists was not shown correctly.
- Fixed a problem where simultaneously pressing certain buttons at the reward-pickup window would cause the game to crash.
Fixes to Story Mode
- Fixed a rare issue where ink wheels would not reappear.
- Implemented measures to prevent the game from crashing on stages where Octoling enemies appear.
- Fixed an issue where using a Splashdown on the edge of a cliff would cause player controls to stop working.
- Fixed an issue where collecting a canned special attack while using the Zipcaster could cause player controls to stop working.
- Fixed an issue on stages with time limits where, after the player lost their armor due to an enemy attack and time ran out at the same time as the player’s armor was restored, the player would lose control of their character but the stage wouldn’t be counted as a loss.
- Fixed an issue that could prevent the game from progressing when entering a pipeline immediately after throwing Smallfry at a Fuzzball.
- Fixed an issue where touching an upward dash track repeatedly could move the player outside the stage, counting as a loss.
- Fixed an issue where the player being splatted or restarting the stage while Smallfry was thrown onto a Flooder would cause the Flooder to no longer ink the ground.
- Fixed an issue where the player being splatted or restarting the stage just before a balloon fish exploded would cause the bomb fish’s area to shift and, depending on the stage, make clearing the stage difficult.
- Fixed an issue where quickly moving a lift on a stage where Octodiscos appear could cause the game to crash.
- Fixed an issue in Alterna Site 1 Stage 6 where enemies originally meant to appear were not appearing.
- Fixed an issue in Alterna Site 4 Stage 6 where breaking a certain target just before falling out of the stage would prevent the next target from spawning and make the stage impossible to clear.
Fixes to Splatfests
- Fixed an issue where players not pledged to any team could still earn conch shells.
- Adjusted the color of ink when Color Lock is on during Tricolor Battles.
- Fixed an issue when a team had a synergy bonus related to hairstyles where the name displayed would differ from the actual hairstyle.
Other Fixes
- Fixed an issue where ability changes due to secondary gear abilities would not be immediately reflected when changing gear in the lobby.
- Fixed an issue where, after finishing a battle and choosing “Change Gear, Then Go!” reading amiibo just before the countdown timer ran out would prevent the game from proceeding.
- Fixed a number of issues relating to the player’s species changing when reading amiibo on the Equip screen.
- When buying gear from Murch, the purchased gear will now be marked as New and will appear at the top of the list in the Equip screen.
- Fixed an issue when buying gear from Murch where the price would become 0.
- Fixed an issue that could prevent the game from proceeding while talking to Murch. This could happen when repeatedly pressing the B Button while the ability-chunks screen was displayed.
- Fixed an issue where the names of the Squid 3 logo and Octopus 3 logo stickers were switched.
- Fixed an issue with pressing ZL to check an item’s info at Hotlantis where, depending on the item, the example image would be scattered due to how the light hits it.
- Fixed an issue with Photo Mode where the Y Button’s camera reset would not work while taking a photo with the timer.
- Fixed an issue with Photo Mode where the image shown as a preview and the photo actually saved to the album would differ greatly when shooting at certain camera angles.
- Fixed an issue with joining and dropping in on friends where, when everyone has pressed “Ready!” inputting certain controls could cause matchmaking not to proceed even after the timer reaches zero.
- Fixed an issue with joining and dropping in on friends where opening the lobby menu at a certain time would make the controls stop working and ultimately disband everyone.
- Fixed an issue where the ghost of a friend who appeared in the lobby or at Grizzco via notification message would differ in appearance from that player’s actual appearance.
- Fixed an issue with picking up an item obtained via SplatNet 3 at the lobby terminal where a connection error when receiving the item could make you unable to obtain the item until reentering the controls to obtain the item in SplatNet 3.
- Fixed an issue when playing a battle or Salmon Run at the Shoal with a user who is not using network features where a connection error can occur when equipping a Splashtag background or title other than those owned from the start.
- Fixed an issue where other players would see you wearing different gear if you changed your equipment right before a match started in a Private Battle.
- Fixed an issue where the damage shown on test-range targets or the copy machine would be slightly lower than the actual damage.
- Fixed an issue in locker editing where some weapons would not stabilize after being placed.
- Fixed an issue where an error message would not properly display after a connection error occurred while exchanging card bits in the deck editor.
- Fixed an issue where, when the Post Display option is set to off, the player’s hand-drawn post that was saved partway through drawing would be displayed rather than the drawings prepared in advance.