Switch

It has been around 4 months since SEGA and Sonic Team officially announced a new 2D Sonic the Hedgehog game, Sonic Superstars. There has been lots of news since then, as well as multiple trailers. That said, it is now October 17th, which means the game is finally available for gamers to play. To celebrate
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Minecraft has been a thing for over 10 years now. In fact, if you consider the years that the game was in its alpha and beta stages, it has now been nearly 15 years. The game is available on many different consoles, including the Nintendo Switch, and there has been updated versions released, including Minecraft:
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NIS America has been very supportive of the Nintendo Switch. The company has been releasing many games on Nintendo‘s hybrid console. The latest example of this is CRYMACHINA, an action-RPG. As of yesterday, a demo of CRYMACHINA has been released on PlayStation 4, PlayStation 5 and Nintendo Switch in western regions. It is specifically in
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F-Zero 99 has been officially available to play for Nintendo Switch Online members for around a month now. There has already been one significant update released for the game recently that added some new tracks and other content. However, any bug fixes have been few and far between so far. Well, that has changed as
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[embedded content]Subscribe to Nintendo Life on YouTube Publisher Apogee Entertainment and solo developer Eric Manahan have announced that the upcoming Metroidvania (or ‘Celestoidvania’ – bleeugh!) LUCID has 207% of its funding goal prior to its 2025 release on Nintendo Switch. In addition, it’s been confirmed that veteran composer David Wise has been hired to provide
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The LEGO Group and Nintendo have finally lifted the lid on the long-awaited LEGO Animal Crossing collaboration, which follows the successful Mario-themed LEGO sets. The company has created five new Animal Crossing-themed play experiences in partnership with Nintendo. The LEGO Group revealed a little more about the sets, and yes, you can switch elements between
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Unity’s CEO and President, John Riccitiello, has stepped down in the aftermath of the company’s controversial policy regarding runtime fees. The policy, which charged developers fees based on how often games using the Unity engine were installed, drew significant backlash from the developer community. James M. Whitehurst has assumed the role of interim CEO and
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