Xbox One

Every now and then, in a game reviewer’s career, comes a game that can define a genre.  It happened to me in the RPG world with Persona 5 Royal, and Elden Ring for the action-RPG genre. Now, we have another game to hand that again looks to define things for its genre, but not in
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I will freely admit that I’m something of a Puzzle By Nikoli W fanboy. Having reviewed every one of the developer’s puzzle games, I’ve come to expect certain things. I expect a game every couple of months; an innovative take on puzzles that I’ve never encountered before; and a couple of evenings lost. They may
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Vaguely presenting your story often leaves it open to interpretation and ambiguity. It has been used in films and TV for as long as they have existed, likewise in video games. I suspect that it happens more often than creators would like to admit due to not having a strong narrative in the first instance.
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Supraland: Six Inches Under wasn’t really meant to exist—at least not like this. Initially conceived as a DLC pack for the puzzle-filled sandbox adventure Supraland, creator David Münnich and his team improvised, experimented, re-scoped, and re-envisioned Six Inches Under into a bigger, fully standalone follow-up designed for anyone to dig into, whether they’ve played the
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