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Voice Over by Remix
Research/Writing by Dr. Lava
Video Editing by TheCartoonGamer
Sources/Further Reading:
https://www.famitsu.com/news/201704/21130695.html
https://www.famitsu.com/news/201704/20130678.html?page=2
https://www.4gamer.net/games/341/G034168/20170901120/
https://megalodon.jp/2017-0905-1355-01/www.4gamer.net/games/341/G034168/20170901120/
https://www.ign.com/articles/2019/06/28/full-eiji-aonuma-interview-breath-of-the-wild-sequel-2-links-awakening-remake-and-the-zelda-team-e3-2019
https://www.nytimes.com/2017/12/29/technology/nintendo-switch.html
https://kotaku.com/when-miyamoto-first-played-zelda-breath-of-the-wild-h-1793017234
https://www.ign.com/articles/2017/12/09/zelda-breath-of-the-wilds-cut-dual-hookshots-had-link-swinging-like-spider-man-says-director
Breath of the Wild composers on changing up Zelda’s music formula and much more
https://www.ign.com/articles/2019/06/28/full-eiji-aonuma-interview-breath-of-the-wild-sequel-2-links-awakening-remake-and-the-zelda-team-e3-2019
Fun BotW fact:
To help build the world and gauge distance between landmarks, the Zelda team initially started with a 2D map of Kyoto. Some of these landmarks where then built up into basic 3D models.
At one point (during very early stages) Breath of the Wild looked like this: pic.twitter.com/oQgcNECCcf
— Pixelpar (@pixelpar) July 23, 2020
https://kotaku.com/hookshots-wii-u-maps-and-other-things-nintendo-cut-fr-1793056895
Edge Magazine issue # 304
BotW: Creating a Champion art book
#BreathoftheWild #BotW #Zelda