Intrigue and empathy overcome UI annoyances in Frank And Drake

PC

Products You May Like

It’s been a while since I picked a game that irritated me quite so much. I quit playing Frank And Drake twice before even meeting its second protagonist, but something about it kept pulling me back.

It’s partly the style. Some gorgeous rotoscoping gives its few characters a sense of constant motion that’s unreal and very lifelike at once, and it’s sometimes pushed further by having them decelerate to a blurred freeze frame when you stop walking. The backgrounds are static but interactable things shimmer a bit, like in old cartoons where you could always tell what was background and what was going to do something. More than that, though, it had me intrigued.

Articles You May Like

So far, the Like A Dragon: Yakuza TV show is pretty much what I thought the Yakuza games would be before I played the Yakuza games
Starbound Blasts Off on Xbox: Explore an Infinite Universe of Adventure
New Home Experience in the Xbox App on Windows Is Available for Xbox Insiders
Someone’s already unlocked gold camo in Call of Duty: Black Ops 6, and I can’t even play the game yet
Rogue Flight: A Breathtaking Arcade Space Combat Adventure

Leave a Reply

Your email address will not be published. Required fields are marked *