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While Ara: History Untold is a visually captivating historical 4X with an interesting underlying economy, it gets bogged down well before the midway point, mainly because it doesn’t provide enough tools and UI support to manage all of the things it expects you to manage. Your choice of leader, religion, and government almost always simply add uninteresting passive modifiers, which means most playthroughs will feel roughly the same other than the layout of the map itself. I had a pretty decent time with my march through the ages, especially in the first of its three acts. But it did require me to eventually give up on trying to play optimally, passing turns without doing anything until I emerged victorious. A lot of these systems are exciting and clever in their design – they’re just not that enjoyable to interact with past a certain point.
#IGN #Gaming