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No Rest for the Wicked Early Access reviewed by Travis Northup on PC.
No Rest for the Wicked is a compelling and unique action-RPG that blends a whole bunch of great genre ideas into one promising package, even though its incompleteness can be felt throughout the abridged early access version’s story. With lots of loot and inventory shortcomings, some technical issues, and some isometric camera angles that take getting used to, there’s still plenty to tweak in the months of development to come before 1.0. I, for one, hope the balance of inventory management and grinding health items tips back more in favor of getting you into the action of its skill-based combat. But even in this early state – before co-op multiplayer even arrives – I’ve had an absolute blast with the precise and challenging combat, memorable exploration, and art, voice acting, and characters that make me really eager to see more of the story and further explore the high-risk, high-reward roguelike mode. With so much going for it already, I could easily see this becoming a landmark game for action RPGs, and that potential is exciting.
No Rest for the Wicked is a compelling and unique action-RPG that blends a whole bunch of great genre ideas into one promising package, even though its incompleteness can be felt throughout the abridged early access version’s story. With lots of loot and inventory shortcomings, some technical issues, and some isometric camera angles that take getting used to, there’s still plenty to tweak in the months of development to come before 1.0. I, for one, hope the balance of inventory management and grinding health items tips back more in favor of getting you into the action of its skill-based combat. But even in this early state – before co-op multiplayer even arrives – I’ve had an absolute blast with the precise and challenging combat, memorable exploration, and art, voice acting, and characters that make me really eager to see more of the story and further explore the high-risk, high-reward roguelike mode. With so much going for it already, I could easily see this becoming a landmark game for action RPGs, and that potential is exciting.