Metroid Dread’s Chozo language was based on English syntax

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The assistant voice director for Metroid Dread and the voice of the Chozo character, Quiet Robe, Stephen Hughes, has revealed that the development team at MercurySteam faced the challenging task of developing a completely new language for the Chozo. To ensure the language flowed naturally in cutscenes, they decided to base its syntax on English. This approach meant that the structure of Chozo sentences would mirror that of English, making it easier for Hughes to identify the placement of words and deliver his lines with the intended nuances and emotions. Learning a new language is often about more than just vocabulary; it involves understanding and adapting to a different sentence structure. For Hughes, the familiar syntax of English within the Chozo language provided a welcome relief, allowing him to focus on the performance without grappling with an entirely foreign grammatical structure.

This insight into the development process reveals the thoughtful consideration behind Metroid Dread’s design. By aligning the Chozo language’s syntax with English, MercurySteam ensured that the language felt coherent and believable within the game’s universe. For fans, it’s a fascinating glimpse into the meticulous efforts that contribute to the immersive storytelling in Metroid Dread, highlighting the dedication to authenticity that defines the series.

Interview:

Quiet Robe’s appearance in Metroid Dread:

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